Question about imbalance :
If we could count on an imbalance (or variance) in the game on a regular basis, wouldn't we be able to use the strategy in Thirteen Against the Bank, or any major reverse progression?
These extreme imbalances are what kill every progression eventually, so shouldn't this work in our favor (in theory)?
I'm assuming that in practice the imbalances can take way too long to show (an imbalance of the imbalance) thus killing any system based on this theory.
I'm not sure what to answer that :S, i leave that to the "roulette experts" im just trying to understand the game, and this is what i figure: -imbalance is the dominant trend- And yes, it should work in our favor (?) and no, it won't take to long to show. If this is true, that imbalance is dominant, then a positive progression could be used. But that is yet to be proven...
(More testing is needed)....