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8 is Great (by Big EZ)

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Hi all,

Bringing this one back to life, after PMing the original creator, Big EZ, he’s  more than happy for me to do so, thanks Big EZ :thumbsup: Hopefully it will generate more thought around it, it appears it was one of those topics which started out well, then stopped, despite there being some good results, no doubt something else popped up on the forum, and that took peoples interest, which tends to happen, I know I’m guilty of this! My own early tests have been quite promising. Towards the end of the thread, Big EZ mentions tweaks which were being tested which showed further promising results, although, these tweaks weren’t posted, I did ask Big EZ what they were via PM, however, he can’t recall what they were, and unfortunately doesn’t have the original notes anymore.

Some further ideas on MM would be good, and how to possibly play the system to avoid the losses, however, there are already some good ideas in the original thread.

For reference here are my groups for the 0 wheel

5 10 15 16 19 24 26 32
6 11 12 18 22 27 28 30
1 2 4 14 20 21 25 33
3 7 8 13 23 29 35 36


http://www.rouletteforum.cc/index.php?topic=4544.0

I've been looking at a progression of 1,1,1,2, if minus after a 4L streak move to 2,2,2,3 until you get back in plus, again if you lose and are still minus, move up to 3,3,3,4, if this loses your game would be over, however, if you are still in plus after 4Ls, stay on that progression level. I'm looking at a game being over when I've had 3 x 4L, this means I could finish +200 units after 70 spins, like I did in a recent test, and didn't go above the first progression, or a game could end -20 units after 40 spins and going to the second progression, again, like a recent test. I'm also not starting to bet until I get a virtual win, likewise if I have 4Ls during play, I don't bet again until I've had a virtual win, I'm hoping to avoid several consecutive 4Ls, which seem to occur from time to time, however, I appreciate this is no guarantee, as I can easily get a another 4Ls straight after a virtual win, hence limiting a game to 3 x 4Ls. Another (more aggressive) progression I was considering was going +1 on a loss for each spin, again a game limited to 3 x 4Ls, each 4Ls is a loss of 80 units, therefore total BR 240 per game, however, a win on spin 1 nets 28 units, spin 2 48 units, spin 3 60 units, and spin 4 64 units, these are the ideas I'm floating with this, all opinions welcome.

Personally, I think there have been a lot of great systems posted on the forum over the years, so why reinvent the wheel, hopefully some fresh thinking might make them even better, the issue is trying to find these good systems amongst the many which have been posted, in my case I tend to stumble on them accidentally :)


Regards
Jim


Linkback: http://www.rouletteforum.cc/index.php?topic=16013.0

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